![]() If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. ![]() Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. ![]() Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. It’s not like they can die while adventuring anyway, at least as far as I can tell. But I think my Mr Handies are going to stay outdoors for a little while. I feel like a jerk, especially when it seems like Mr Handy is going mad out in the wasteland. Also, the more caps he can find - he’s abnormally good at finding caps. But the longer you leave him out there, the more ridiculous musings he has, and the more hijinks he can get into. In fact, it’s pretty clear that Mr Handy hates being out in the wasteland all alone: he often begs for you to bring him back into the domestic bliss that is your vault. The thing about Mr Handy is, he exists to serve…but that doesn’t mean he likes whatever you order him to do. You can take a look in the footage above, but here’s a taste: I sent three different Mr Handies out into the field, and recorded what they said. But you can also send Mr Handy off on adventures, and the things he’ll say while out on the wasteland are a hoot. Yes, Mr Handy is useful - he’ll automatically collect resources for you, as well as help defend your vault. I’ve been toying around Mr Handy in Fallout Shelter lately, and I’ve been pleased to find that he’s become the best thing in the new update. Won the game easily or got to the last building the stupid coke that wasn't coke but labeled coke as in coke not COKE lol I thought it was going to be a COKE bottling factory but it was nothing but more food factory.lame way to get us to play to the end.Mr Handy might be a robot, but he sure has a lot of humanity. I guess if you melee a lot Str might need another room for training but I always went weapons so never really cared about Str except for my electricians. One str, int, per is all you really need for the other stuff. Two training rooms for each is plenty enough to get you where you want to be. Luck, AGI and Life points is what you want the most of. Once I discovered this method of play I never did anymore quests at all as they never yielded at much as the adventurers did on their long excursions in the desert. Now, some of them did die but you can rez them easily enough and still gain profit cause they keep all the stuff they've found and most of the money. Got lots of money by just watching my adventures or leaving them on the 24 hour period. I went days sometimes before checking my base and hadn't been attacked or anything. It's just a placement and collect game mostly that you can walk away from and if you never check your base you won't get attacked. Never had to collect much but the emergency stuff I had below if I ran short on the levels they were on. Mostly Medical supplies and food and water and electricty on those two levels. handy's the whole game and they were able to do all the needed things done on two levels. Originally posted by Ryuu:he's not THAT hand-y :squirtheh:ĭepends on the kind of HAND you want.
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